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 Post subject: Hero Info : Mole
PostPosted: Sat Jan 07, 2012 11:08 am 
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Joined: Fri Nov 20, 2009 2:59 pm
Posts: 3104
Location: สมุทรปราการ
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Basic Skill

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Combo1 - Enable second shot of Mole's normal attack.
Combo2 - Enable third shot of Mole's normal attack.
Combo3 - Enable forth shot of Mole's normal attack.
Combo4 - Enable fifthd shot of Mole's normal attack.

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Dig1 - Charge to dive underground, remove all adnormal movement status that lower than LV2. (max 4 sec)
Dig2 - Charge to dive underground, remove all adnormal movement status that lower than LV4. (max 8 sec)
Dig3 - Charge to dive underground, remove all adnormal movement status that lower than LV6. (max 12 sec)

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Gadgeteer1 - Enable Mole to use workshop to create Toys and gadgets. (toy lv.1-10)
Gadgeteer2 - Enable Mole to use workshop to create Toys and gadgets. (toy lv.11-20)
Gadgeteer3 - Enable Mole to use workshop to create Toys and gadgets. (toy lv.21-30)
Gadgeteer4 - Enable Mole to use workshop to create Toys and gadgets. (toy lv.31-40)

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reload1 - Remove Cooldown from the first 4 skills of Mole, restore 50% Mole's min SP. SP MP
reload2 - Remove Cooldown from Mole's skills, restore 100% Mole's min SP. SP MP

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StatPlus1 - Increase all basic stat by 2 points. (+2 All Stats) (+2 All Stats)
StatPlus2 - Increase all basic stat by 2 points. (+2 All Stats) (+2 All Stats)
StatPlus3 - Increase all basic stat by 2 points. (+2 All Stats) (+2 All Stats)
StatPlus4 - Increase all basic stat by 2 points. (+2 All Stats) (+2 All Stats)


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Bomber Skills

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Mine1 - Set up the landmine that explode when enemy got in range 3mp. (10 dmg, 60sec) SP MP
Mine2 - Set up the landmine that explode when enemy got in range 3mp. (20 dmg, 60sec) SP MP
Mine3 - Set up the landmine that explode when enemy got in range 3mp. (30 dmg, 60sec) SP MP
Mine4 - Set up the landmine that explode when enemy got in range 3mp. (40 dmg, 60sec) SP MP

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MortarShot1 - Continuously shoot the projectile canonball to the sky to increase attack range. (+10 dmg x3) SP MP
MortarShot2 - Continuously shoot the projectile canonball to the sky to increase attack range. (+10 dmg x5) SP MP
Bunker1 - et inside bunker. Prevent KO and decrease damages by 1:2 SP MP
Bunker2 - et inside bunker. Prevent KO and decrease damages by 3:4 SP MP

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TNT1 - Detonate TNT, create explosion for 8m range in front of Mole. (30 dmg) SP MP
TNT2 - Detonate TNT, create explosion for 16m range in front of Mole. (+10dmg) SP MP
TNT3 - Detonate TNT, create explosion for 24m range in front of Mole. (+10dmg) SP MP
TNT4 - Detonate TNT, create explosion for 32m range in front of Mole. (+10dmg) SP MP

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StunMine1 - Setup trap that explode and KO everone in range when enemy got near. (10 ko) SP MP
StunMine2 - Setup trap that explode and KO everone in range when enemy got near. (20 ko) SP MP
StunGrenade1 - Throw the bomb that KO target and everyone in range. (10 ko) SP MP
StunGrenade2 - Throw the bomb that KO target and everyone in range. (20 ko) SP MP

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FrameTurret1 - Spray flame to the front, decrease damage by half. Turnable by control. (24 dps, 5 sec)SP MP
FrameTurret2 - Spray flame to the front, decrease damage by half. Turnable by control. (48 dps, 5 sec)SP MP
FrameTurret3 - Spray flame to the front, decrease damage by half. Turnable by control. (64 dps, 5 sec)SP MP

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FireBarrage1 - Call in air support to fire at the target or mouse's location after 2 seconds. (15 dmg x4)SP MP
Bombardment1 - Call in air support to drop the bomb at the target or mouse's location after 4 seconds. (35 dmg x5)SP MP
FireBarrage2 - Call in air support to fire at the target or mouse's location after 2 seconds. (25 dmg x4)SP MP
Bombardment2 - Call in air support to drop the bomb at the target or mouse's location after 4 seconds. (55 dmg x5)SP MP

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ExtraPowder1 - Expand the bomb radius of all normal bomb attack and skill by 1m.
ExtraPowder2 - Expand the bomb radius of all normal bomb attack and skill by 1m.
ExtraPowder3 - Expand the bomb radius of all normal bomb attack and skill by 1m.
SmartShell1 - Add 30 effect damage to all landmines and decrease damage dealt to Mole and friends by half.

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TimeNuke1 - Setup landmine that explode after 60 seconds, Damage everyone in range. (150 dmgx4)SP MP
TimeNuke2 - Setup landmine that explode after 60 seconds, Damage everyone in range. (250 dmgx4)SP MP
Detonate1 - Immediately detonate 'Time Nuke' but deal less damage by time left.SP MP

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Machinist Skills

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AutoGyroGun1 - Create turret that shoot the targets within 12m range automatically. (50 hp, 10/2dps)SP MP
AutoGyroGun2 - Create turret that shoot the targets within 16m range automatically. (100 hp, 20/2dps)SP MP
AutoGyroGun3 - Create turret that shoot the targets within 20m range automatically. (150 hp, 30/2dps)SP MP
AutoGyroGun3 - Create turret that shoot the targets within 24m range automatically. (200 hp, 40/2dps)SP MP

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speedDrill1 - Increase Mole's digging speed to 3.5 ts and decrease the dig tiem at the beginning by 25%
speedDrill2 - Increase Mole's digging speed to 5 ts and decrease the dig tiem at the beginning by 25%
skyDrill1 - Enable Mole to finish the dig that longer than 3 seconds with Giant drill attack. (20 dmg x 2)
skyDrill2 - Enable Mole to finish the dig that longer than 3 seconds with Giant drill attack. (30 dmg x 2)

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BarrelBot1 - Create the Barrelbot to support fire with random weapon. (100 hp)SP MP
BarrelBot2 - Create the Barrelbot to support fire with random weapon. (200 hp)SP MP
BarrelBot3 - Create the Barrelbot to support fire with random weapon. (300 hp)SP MP
BarrelBot4 - Create the Barrelbot to support fire with random weapon. (400 hp)SP MP

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MegaPunch1 - Install the mechanical arm that punch and deal damage in front of Mole and Burrel Bot. (+10dmg, 5ko)SP MP
MegaPunch2 - Install the mechanical arm that punch and deal damage in front of Mole and Burrel Bot. (+20dmg, 5koSP MP
MegaHammer1 - Install the mechanical hammer that smash and deal damage in front of Mole and Burrel Bot. (+12 dmg, 10 ko)SP MP
MegaHammer2 - Install the mechanical hammer that smash and deal damage in front of Mole and Burrel Bot. (+24 dmg, 20 ko)SP MP

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Chopper1 - Enable Mole and Burrel Bot to fly forward with speed 6 ts. (+5 dmg x10)SP MP
Chopper2 - Enable Mole and Burrel Bot to fly forward with speed 7 ts. (+10 dmg x10)SP MP
Chopper3 - Enable Mole and Burrel Bot to fly forward with speed 8 ts. (+15 dmg x10)SP MP

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Missile1 - Enable Mole and Burrel Bot to launch the homing missile that randomly target enemy in range. (30 dmg x 1)SP MP
Missile2 - Enable Mole and Burrel Bot to launch the homing missile that randomly target enemy in range. (30 dmg x 2)SP MP
Missile3 - Enable Mole and Burrel Bot to launch the homing missile that randomly target enemy in range. (30 dmg x 3)SP MP
Missile4 - Enable Mole and Burrel Bot to launch the homing missile that randomly target enemy in range. (30 dmg x 4)SP MP

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HeavyBuilt1 - Increase HP to Mole's creations by 50%
HeavyBuilt2 - Increase HP to Mole's creations by 50%
SynchroMole1 - Use Mole's tal to temporary increase atk and def of all creations.(50% tal)SP MP
SynchroMole2 - Use Mole's tal to temporary increase atk and def of all creations.(100% tal)SP MP

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KingKaiser1 - Create giant robog for Mole to drive.(1500 hp)SP MP
KaiserCannon1 - Enable 'King Kaiser' to shoot the distant target.
KaiserBeam1 - Enable 'King Kaiser' to charge and shoot a straight beam.(-75SP) SP MP


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 Post subject: Re: Hero Info : Mole
PostPosted: Thu Jun 27, 2013 11:42 am 
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Joined: Thu Jun 27, 2013 10:10 am
Posts: 10
Heroes: Mole (Engineer)

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Basic Skill

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Combo1 - Gives Mole the ability to use his normal attack's second combo.
Combo2 - Gives Mole the ability to use his normal attack's third combo.
Combo3 - Gives Mole the ability to use his normal attack's forth combo.
Combo4 - Gives Mole the ability to use his normal attack's fifth combo.

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Dig1 - Enables Mole to charge and move underground, removing all lv2 lock status (max 4 sec)
Dig2 -Enables Mole to charge and move underground, removing all lv3 lock status (max 8 sec)
Dig3 - Enables Mole to charge and move underground, removing all lv4 lock status (max 12 sec)

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Gadgeteer1 -Enables Mole's Workshop to create lv10 toys and gadgets.
Gadgeteer2 -Enables Mole's Workshop to create lv20 toys and gadgets.
Gadgeteer3 - Enables Mole's Workshop to create lv30 toys and gadgets.
Gadgeteer4 - Enables Mole's Workshop to create lv40 toys and gadgets.

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reload1 -Removes cooldown from the first four rows of Mole's skills and restore half of Mole's sp.
reload2 - Removes cooldown of all Mole's skills and restore all of Mole's sp.
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StatPlus1 - Increases all basic stats by 2 points.
StatPlus2 - Increases all basic stats by 2 points.
StatPlus3 - Increases all basic stats by 2 points.
StatPlus4 - Increases all basic stats by 2 points.


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Bomber Skills

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Mine1 - Set up a landmine that explodes when enemy gets in range (10 dmg)
Mine2 - Set up a landmine that explodes when enemy gets in range (20 dmg)
Mine3 - Set up a landmine that explodes when enemy gets in range (30 dmg)
Mine4 - Set up a landmine that explodes when enemy gets in range (40 dmg)

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MortarShot1 - Fire three shots that fall toward target from the air, dealing double damage to structure.
MortarShot2 - Fire five shots that fall toward target from the air, dealing double damage to structure.
Bunker1 - Hide inside a bunker. Prevent all ko and decrease damages by 50%.
Bunker2 - Hide inside a bunker. Prevent all ko and decrease damages by 75%.

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TNT1 - Detonate a TNT, creating an explosion with 8m distance in front from Mole's poisition (30 dmg).
TNT2 - Detonate a TNT with 16m distance and a seperate cooldown. Increase all TNT damage to 40.
TNT3 - Detonate a TNT with 24m distance and a seperate cooldown. Increase all TNT damage to 50.
TNT4 -Detonate a TNT with 32m distance and a seperate cooldown. Increase all TNT damage to 60.

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StunMine1 - Setup a trap that explodes when an enemy got near, dealing 10 ko to everone in range.
StunMine2 - Setup a trap that explodes when an enemy got near, dealing 20 ko to everone in range.
StunGrenade1 - Throw a bomb that deals 10 ko to all friendly and hostile targets in the area.
StunGrenade2 -Throw a bomb that deals 20 ko to all friendly and hostile targets in the area.

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FrameTurret1 - Setup a turnable turret that deals 5x20 damage to all organic targets in front.
FrameTurret2 - Setup a turnable turret that deals 10x20 damage to all organic targets in front.
FrameTurret3 - Setup a turnable turret that deals 15x20 damage to all organic targets in front.

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FireBarrage1 -Call in one air support to shoot gatling gun at target location (15 dmg x 4)
Bombardment1 - Call in one air support to bombard target area (35 dmg x 5)
FireBarrage2 - Call in three air supports to shoot gatling gun at target location (25 dmg x 4)
Bombardment2 - Call in three air supports to bombard target area (55 dmg x 5)

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ExtraPowder1 -Expands the damage radius of all normal attack and skills by 1m.
ExtraPowder2 - Expands the damage radius of all normal attack and skills by 2m.
ExtraPowder3 -Expands the damage radius of all normal attack and skills by 3m.
SmartShell1 - Adds 30 effect damage to all landmines and grenades. Also reduces their damage dealt to friendly targets by half.

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TimeNuke1 - Setup a time bomb that explodes after 60 seconds, dealing 150 dmg x 4 damage to everyone in range. (150 dmgx4)
TimeNuke2 - Setup a time bomb that explodes after 60 seconds, dealing 250 dmg x 4 damage to everyone in range.
Detonate1 -Immediately detonate 'Time Nuke' for a reduced damage.

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Machinist Skills

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AutoGyroGun1 - Create a turret that automatically shoots at target within 12m range. (50 hp, 10/2 dps)
AutoGyroGun2 - Create a turret that automatically shoots at target within 16m range. (100 hp, 20/2 dps)
AutoGyroGun3 - Create a turret that automatically shoots at target within 20m range. (150 hp, 30/2 dps)
AutoGyroGun3 - Create a turret that automatically shoots at target within 24m range. (200 hp, 40/2 dps)

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speedDrill1 -Increases digging's movement speed to 3.5 ts and reduce the digging time at the beginning by 25%
speedDrill2 - Increases digging's movement speed to 5 ts and reduce the digging time at the beginning by 50%
skyDrill1 -Enables Mole to finish 3s or longer digging with an upward drill attack. (20 dmg x 2)
skyDrill2 - Enables Mole to finish 3s or longer digging with an upward drill attack. (30 dmg x 2)

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BarrelBot1 - Create a 100 hp slave robot that fights with random weapons. (100 hp)
BarrelBot2 - Create a 200 hp slave robot that fights with random weapons. (200 hp)
BarrelBot3 - Create a 300 hp slave robot that fights with random weapons. (300 hp)
BarrelBot4 - Create a 400 hp slave robot that fights with random weapons. (400 hp)

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MegaPunch1 - Gives Mole and BarrelBot a mechanical punch that deals 10 damage and 5 ko to enemies in front.
MegaPunch2 - Gives Mole and BarrelBot a mechanical punch that deals 20 damage and 5 ko to enemies in front. (+20dmg, 5ko)
MegaHammer1 -Gives Mole and BarrelBot a mechanical hammer that deals 12 damage and 10 ko to enemies in front.
MegaHammer2 - Gives Mole and BarrelBot a mechanical hammer that deals 24 damage and 20 ko to enemies in front.
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Chopper1 -Gives Mole and BarrelBot a copter that flies forward with 6 ts speed, dealing 5x10 damage to enemies in front.
Chopper2 -Gives Mole and BarrelBot a copter that flies forward with 7 ts speed, dealing 10x10 damage to enemies in front.
Chopper3 - Gives Mole and BarrelBot a copter that flies forward with 8 ts speed, dealing 15x10 damage to enemies in front.

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Missile1 - Gives Mole and BurrelBot the abilites to launch one homing missile with 30 damage.
Missile2 - Gives Mole and BurrelBot the abilites to launch two homing missiles with 30 damage.
Missile3 - Gives Mole and BurrelBot the abilites to launch three homing missiles with 30 damage.
Missile4 -Gives Mole and BurrelBot the abilites to launch four homing missiles with 30 damage.

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HeavyBuilt1 - Increases HP of all Mole's creations by 50%
HeavyBuilt2 -Increases HP of all Mole's creations by 100%
SynchroMole1 -Temporary adds 50% of Mole's talent to his creations' attack and defense power.
SynchroMole2 - Temporary adds 100% of Mole's talent to his creations' attack and defense power.

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KingKaiser1 - Call out and ride a giant robot with 1500 hp.
KaiserCannon1 - Enables King Kaiser to shoot cannons at target from a distance. Also adds 50 atk and 50 def to King Kaiser.
KaiserBeam1 -Enables King Kaiser to charge a giant beam with 75 sp. Also adds another 50 atk and 50 def to King Kaiser.


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WarMachine Skills

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CannonExpert - Increases normal attack's damage by 20% and reduces its explosion's distance penalty by 50%.
MineLover - Doubles the digging's start speed and enables Mole to recover 1%mhp/2sec while he is underground.
HiddenTurret - Enables AutoGyroGun to hide underground for protection. Also add Mole's level to alll thier basic stats.
RevisedSkill - Reduces all skills' sp consumption by 50%.

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SuperDig - Doubles the digging's start speed and enables Mole to recover 1%mhp/2sec while he is underground.
Napalm - Fire out napalm shots that deal 45 penetrating damage to organic enemies.
SkyShaker - Enables Sky Drill to create an earthquake that deals additional 8 ko plus total digging time to enemies.
RevisedMagic - Reduces all skills' mp consumption by 20%.

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GeniusInvention – Enables Mole to create and use lv.5 gadgets. Also reduces their cooldown by half.
SuperTNT – Adds 40 damages and 2m radius to all TNT skills.
DoubleBot - Enables Mole to use two BarrelBots at the same time. Also increases all their basic stats by Mole's level.
RevisedArt : Reduces all skills' cooldown by 12%.

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AdvanceRepair - Restore 150hp/sec to any target friendly machines or stuctures. Also enables 'Reload' to be used with C skills.
GranadeCluster - Throw out a cluster of grenades that deal damage around Mole. Also increases StunMines and StunGrenades' damage by 50%.
BarrelCannon - Add bombing attack to Mole's chopper and gives BarrelBots a cannon attack. Activate this to transform BarrelBots into cannon turrets.
WarFactory- Add bombing attack to Mole's chopper and gives BarrelBots a cannon attack. Activate this to transform BarrelBots into cannon turrets.



Character Design Sheet

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[url=http://www.bigbugstudio.com/forum/viewtopic.php?f=13&t=571&start=140]


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