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 Post subject: ขอถามหน่อยครับ
PostPosted: Wed Jun 04, 2008 11:48 pm 
กิ๊บกิ๊บ

Joined: Wed Jun 04, 2008 11:29 pm
Posts: 2
คือขอ ถาม หน่อย ครับ ใส่ CD-key ตรงไหนครับ
เพราะพอเริ่มเกมส์ ที่จะได้ควบคุม มันก็ขึ้นจอฟ้า งง ครับ ทำไง หรอ
รีเครื่อง2รอบ แล้ว ครับ

ป.ล. ขอขอบคุณล่วงหน้าครับ


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 Post subject: Re: ขอถามหน่อยครับ
PostPosted: Thu Jun 05, 2008 6:10 am 
จ้าวโจรสลัดเคราทอง cybern!
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Joined: Fri Feb 22, 2008 11:48 am
Posts: 4361
Location: เมืองท่า Tortuga
:shock: จอฟ้า!! ถ้าหมายถึงจอฟ้าที่มีตัวหนังสือเยอะๆ สาเหตุเกิดจาก Windows หรือ Hardware มีปัญหาแล้วครับ

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 Post subject: Re: ขอถามหน่อยครับ
PostPosted: Thu Jun 05, 2008 6:46 am 
แมลงยักษ์
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Joined: Sat Feb 16, 2008 8:51 am
Posts: 6873
Location: หางงอก!
ลองแปะตัวหนังสือที่อยู่ใน heromaster/consolelog.txt ก็ได้ครับเดี๋ยวดูให้นะ :geek:


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 Post subject: Re: ขอถามหน่อยครับ
PostPosted: Thu Jun 05, 2008 1:43 pm 
กิ๊บกิ๊บ

Joined: Wed Jun 04, 2008 11:29 pm
Posts: 2
ป่าวครับ จอเป็นสีฟ้า ไม่มี ตัว อักษร อะไรเลย จอฟ้าอย่างเดียวครับ แล้วเครื่อง ก็จะค้าง
หรือการ์ดจอผม จะไม่ซัพพอร์ตกับเกมส์นี้

นี้ครับ
//-------------------------- 6/5/2008 -- 01:02:50 -----
Processor Init:
AMD (unknown), ~1.80 Ghz
(timed at roughly 1.78 Ghz)
FPU detected
MMX detected
3DNow detected
SSE detected

Math Init:
Installing Standard C extensions
Installing Assembly extensions
Installing FPU extensions
Installing MMX extensions
Installing 3DNow extensions
Installing SSE extensions

Input Init:
keyboard0 input device created.
mouse0 input device created.
joystick0 input device created.
DirectInput enabled.

Initializing chunk mappings...
o 'TEXT' maps to TextChunk
o 'SCHK' maps to UnknownChunk
o 'SCHK' maps to SimChunk
setModPaths: invalid mod path directory name: 'creator'
setModPaths: invalid mod path directory name: 'creator'

HeroMaster compile version 14.0 verified
Missing file: creator/main.cs!
Error: Unable to find specified file: creator

--------- Parsing Arguments ---------

--------- Initializing HeroMaster ---------

--------- Initializing Server---------
Video Init:
Accelerated OpenGL display device detected.
Accelerated D3D device detected.
Voodoo 2 display device not detected.

Activating the OpenGL display device...
Activating the OpenGL display device...
Setting screen mode to 640x480x32 (w)...
Creating a new window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Setting screen mode to 1024x768x32 (fs)...
Killing the texture manager...
Making the rendering context not current...
Deleting the rendering context...
Releasing the device context...
Destroying the window...
Changing the display settings to 1024x768x32...
Creating a new full-screen window...
Acquiring a new device context...
Pixel format set:
32 color bits, 24 depth bits, 8 stencil bits
Creating a new rendering context...
Making the new rendering context current...
Resurrecting the texture manager...
OpenGL driver information:
Vendor: ATI Technologies Inc.
Renderer: RADEON X700 x86/MMX/3DNow!/SSE2
Version: 2.0.5147 WinXP Release
OpenGL Init: Enabled Extensions
ARB_multitexture (Max Texture Units: 8)
EXT_blend_color
EXT_blend_minmax
EXT_compiled_vertex_array
EXT_texture_env_combine
EXT_packed_pixels
EXT_fog_coord
ARB_texture_compression
EXT_texture_compression_s3tc
(ARB|EXT)_texture_env_add
EXT_texture_filter_anisotropic (Max anisotropy: 16)
WGL_EXT_swap_control
OpenGL Init: Disabled Extensions
EXT_paletted_texture
NV_vertex_array_range
3DFX_texture_compression_FXT1


OpenAL Driver Init:
OpenAL
Vendor: NVIDIA Corporation
Version: OpenAL 1.0
Renderer: Hardware
Extensions: EAX2.0

Activating DirectInput...
keyboard0 input device acquired.
mouse0 input device acquired.
joystick0 input device acquired.
Binding server port to default IP
UDP initialized on port 0
Engine initialized...
DInputDevice::processAsync -- joystick0 input device's event buffer overflowed!
*** Load Main Menu
--- :: Reset Data :: ----
--- :: Reset Data :: ----
Could not locate texture: control/client/dat/Buttons/Load.png_h
Could not locate texture: control/client/dat/Buttons/Load.png_d
Could not locate texture: control/client/dat/Buttons/Load.png_i
loading ::Char[1]::
loading ::Char[2]::
loading ::Char[3]::
loading ::Char[4]::
loading ::Char[5]::
loading ::Char[6]::
loading ::Char[7]::
loading ::Char[8]::
loaded data
-------------------Data0 Saved----------------------
Exporting server prefs...
DebrisData(GogGog_Debris1)::onAdd: lifetime invalid
DebrisData(GogGog_Debris2)::onAdd: lifetime invalid
DebrisData(GaGa_Debris)::onAdd: lifetime invalid
*** LOADING MISSION: control/data/missions/Pinghouse.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/missions/Pinghouse.mis.
*** Mission loaded
Connect request from: IPX:8E000000:460000002D00:0
Connection established 3661
*** GameConnection::onConnectionAccepted
CADD: 3662 local
*** Sending mission load to client: control/data/missions/Pinghouse.mis
DInputDevice::processAsync -- joystick0 input device's event buffer overflowed!

Loading PingHouse
*** New Mission: control/data/missions/Pinghouse.mis
*** Phase 1: Download Datablocks & Targets
Could not locate texture: control/data/shapes/Monsters/GumGum/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Ta_Mask
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Ta_Mask
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/FongMask
Could not locate texture: control/data/shapes/OpenAnimation/container-R
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
Could not locate texture: control/data/shapes/OpenAnimation/Unnamed
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'control/data/missions/Pinghouse_505cae0f.ml'
Mission lighting done
*** onClientEnterGame
*** InitialControlObject
***Activating PingHousePackage

PingHouse: MissonStartUp
--- :: Reset Hero Stat :: ----
PingHouse::Exit

***deActivating PingHousePackage
*** ENDING MISSION
*** LOADING MISSION: control/data/missions/BBTS_Chapter1.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/missions/BBTS_Chapter1.mis.
*** Mission loaded
*** Sending mission load to client: control/data/missions/BBTS_Chapter1.mis

Loading BBTS_chapter1
*** New Mission: control/data/missions/BBTS_Chapter1.mis
*** Phase 1: Download Datablocks & Targets
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'control/data/missions/BBTS_Chapter1_bc3207ec.ml'
Mission lighting done
*** onClientEnterGame
*** InitialControlObject
***Activating BBTS_chapter1Package

BBTS_Chapter1: MissonStartUp
-- Creating Icons --
TaHouse::Event110
FongHouse::Event120
-- Enter Ping House ---

***deActivating BBTS_chapter1Package
*** ENDING MISSION
*** LOADING MISSION: control/data/missions/PingHouse.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/missions/Pinghouse.mis.
*** Mission loaded
*** Sending mission load to client: control/data/missions/PingHouse.mis

Loading PingHouse
*** New Mission: control/data/missions/PingHouse.mis
*** Phase 1: Download Datablocks & Targets
control/server/scripts/BBTS.cs (333): Unable to find object: '4856' attempting to call function 'getDataBlock'
control/server/scripts/BBTS.cs (333): Unable to find object: '' attempting to call function 'schedule'
*** Phase 2: Download Ghost Objects
control/server/scripts/BBTS.cs (333): Unable to find object: '4859' attempting to call function 'getDataBlock'
control/server/scripts/BBTS.cs (333): Unable to find object: '' attempting to call function 'schedule'
Ghost Always objects received.
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Successfully loaded mission lighting file: 'control/data/missions/PingHouse_505cae0f.ml'
Mission lighting done
*** onClientEnterGame
*** InitialControlObject
***Activating PingHousePackage

PingHouse: MissonStartUp
--- :: Reset Hero Stat :: ----
-------------------Data0 Saved----------------------
-------------------Data1 Saved----------------------
--- PingHouse::Event130 ----

validating HeroMaster...
ID Verified
--- PingHouse::Event135 ----
---- adding new Mage character ----------
Name = Frisk
ChangeName
--- PingHouse::Event140 ----
*** ENDING MISSION
*** LOADING MISSION: control/data/missions/GateWall_Level0.mis
*** Stage 1 load
*** Stage 2 load
Executing control/data/missions/GateWall_Level0.mis.
*** Mission loaded
*** Sending mission load to client: control/data/missions/GateWall_Level0.mis

Loading GateWall
*** New Mission: control/data/missions/GateWall_Level0.mis
*** Phase 1: Download Datablocks & Targets
*** Phase 2: Download Ghost Objects
Ghost Always objects received.
Client Replication Startup has Happened!
fxFoliageReplicator - Client Foliage Replication Startup is complete.
*** Phase 3: Mission Lighting
Lighting mission....

//-----------------------------------------------
Synapse Gaming Lighting Pack

Starting scene lighting...
Starting TGE based scene lighting...
Lighting with light #1 (TGE vector light)...
Lighting object 1 of 2...
Object lighting complete (0.250 seconds)
Lighting interior object 2 of 2 (control/data/shapes/GateWall/Levels/gatewall_level0.dif)...
Object lighting complete (0.000 seconds)
TGE based scene lighting complete (0.375 seconds)
Starting Synapse Gaming Lighting Pack scene lighting...
Lighting object 1 of 2...
Object lighting complete (0.015 seconds)
Lighting interior object 2 of 2 (control/data/shapes/GateWall/Levels/gatewall_level0.dif)...
Object lighting complete (0.297 seconds)
Synapse Gaming Lighting Pack scene lighting complete (0.797 seconds)

Lighting Pack lighting system stats:
Interior Lexel Count: 541730
Interior Lexel Time: 110.000000
Interior Object Count: 2
Interior Object Included Count: 1
Interior Object Illumination Count: 1
Interior Surface Included Count: 194
Interior Surface Illumination Count: 194
Interior Surface Illuminated Count: 194
Interior Occluder Count: 0
Terrain Lexel Count: 0
Terrain Lexel Time: 0.000000
Successfully saved mission lighting file: 'control/data/missions/GateWall_Level0_c368542c.ml'
Scene lighting complete (1.016 seconds)
//-----------------------------------------------

Mission lighting done
*** onClientEnterGame
*** InitialControlObject
***Activating GateWallPackage

GateWall:: MissonStartUp
Creating FieldMonsterAI
-- Creating Icons --


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 Post subject: Re: ขอถามหน่อยครับ
PostPosted: Thu Jun 05, 2008 9:22 pm 
แมลงยักษ์
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Joined: Sat Feb 16, 2008 8:51 am
Posts: 6873
Location: หางงอก!
อืมการ์ดจอไม่ support OpenGl ครับ
ลองโหลดไดรเวอร์ดูนะ ถ้าไงบอกด้วยครับจะคอยช่วย :geek:


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